Mugen vampire savior 22/13/2023 ![]() J = jumping, N = standing, S = crouching. HIT MARK: Presumably the type of hit spark used upon hit. UNI ATTACK: 1 = Pursuit attack, capable of hitting opponents lying on the floor. DM TYPE: Type of damage state opponent is put into upon hit. DM ADJ-2: Random damage adjustment for low health. DM ADJ-1: Random damage adjustment for high health. HIT TYPE: Hit ID, used to differentiate successive hits within multi-hit attacks. WK: Weak point box ID? This might be a leftover from Street Fighter II, and seems to have been repurposed into clash boxes for projectiles. SIZE-Y: Y origin/radius of selected hitbox. ![]() SIZE-X: X origin/radius of selected hitbox. It seems to function similarly to the Move Chara mode, but with displays for hitbox and attack-related data: This is the same character animation debug tool present in the previous game, with the difference that the Atari Edit mode is now functional:
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